Audio Synthesis
From Bennet
I'm in the process of converting what I've done in SuperCollider over to Common Lisp Music (See Common Hallway Hip-Hop Music. I'm still doing sequencing in SuperCollider, but I'm looking into maybe using chuck for sequencing. Please see Sequencing
I'm pursuing to understand the mathematics of the wave equation. Instead of modeling this with additive synthesis, actually using the wave equation would output the frequencies of the modes and their strength.
The modes of the membrane are, f.ex:
1,1.593,2.135,2.295,2.917,3.598
, but these modes can be calculated with the wave equation and that's what I'm trying to do.
These modes also does not exist all at any instance; they are somehow dependent on each other and to get a true drum sound, this must be considered.

